THE SPECIATION EVENT

The World's First
Bi-Interpreted Scene Language

The Layered Scene Web (LSW) evolves the scene graph into a deterministic programming language. JSON is the source code. The Renderer is the interpreter.

From Config to Code

For 30 years, web 3D tools were siloed configurations. LSW is the "Speciation Event" where the scene graph acquires the properties of a language.

  • 01. Canonical Source of Truth (JSON)
  • 02. Deterministic Interpreters
  • 03. Bidirectional Representation

The Old Paradigm

Code (JS) and Output (DOM) are separate. Visual changes lead to drift and bugs.

The LSW Paradigm

The JSON *is* the program. The Visual Editor and the Renderer are dual interpreters of the same truth.

The Four Declarative Grammars

The technical contracts that define LSW as a data-driven operating environment.

01 // Structure

Structural Grammar

Defines composition. Tier 6 (Assets) to Tier 1 (Scene). The hierarchy of the world.

02 // Behavior

Behavioral Grammar

Finite State Machines (FSM). Actors declare distinct states (Idle, Run) and inputs.

03 // Comms

Communication Grammar

The plumbing. Routes typed events between decoupled actors via Cues.

04 // Execution

Execution Grammar

The bounded language engine. Ensures logic is safe, pure, and deterministic.

THE PRODUCT

Zvert Studio

LSW is the architecture. Zvert Studio is the IDE.

A visual environment where dragging a component is semantically equivalent to rewriting code. Built for the fractal creative engine.

const studio = new IDE({
  mode: 'Visual',
  output: 'Canonical JSON',
  drift: 0
});